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We have 58 Games tutorials, you can see below:
An article on insect life simulation.
In which I attempt to write a simple game in C#
Continuing my attempt at a simple game in C#
Compute poker probabilites with a poker simulation in C#.
This is a strategy board game that I used to enjoy playing with my neighbour when I was a teen in the 80\'s that I developed in Java, then ported to C#.
An article on creating a simple card game with C#, using updated card.dll wrapper class.
A Frogger clone written in C#. Using doublebuffering timers and other technics.
An article on creating a simple dice game with C#.
Generates random numbers using user constraints.
A simple logical game.
A C# implementation of Tic-Tac-Toe using Minimax look-ahead.
A class to define a 2D space, put walls, set a start & end point, and return the best path.
An article on creating a tetris like game using object-oriented analysis and GDI+.
A strategy game that you can play versus the computer or another player.
Source code for a Sudoku solver.
An article on writing a simple game in C#
Introduction to the basic idea of the particle systems, and how to create basic effects such as explosions and water fountains.
An article using a simple game to explore more complex constructions.
A quick and dirty example to make a Star Fighter game using forms with C#.
With the EmuEngine, you can create simple 2D games in C#.
A TicTacToe game written in C# with AI and network support
A C# 2.0 program which solves a puzzle by DFS and BFS algortithms.
Finishing my attempt at a simple game in C#
An article on how to use the AllegNet library to write games with managed languages for the .NET 2.0 framework.
Word building game using C#.
A lesser GPL licensed class library that includes types to represent playing cards and decks of playing cards.
An article on network game programming.
A sliding tile puzzle game.
A simple lobby server for hosting multiple small games and allowing players to create and join games of many types.
The sudoku game in C#.
Take control of FreeCell.
It\'s a tetris clone, programmed from scratch in C# 2.0.
A Connect Four Game that learns from experience.
Solves and generates Sudokus.
PacSnake is a mix of the classic PacMan game and the classic Snake game.
This is a simple implementation of Pentominos, a puzzle game. The source code is written in C# an uses a lot of concepts about drawing and matrix handling. Hope you enjoy it !
Sprite engine for D3D and GDI+ (with several game examples).
A simple game that accumulates facts and appears to learn by conversing with players asking yes and no questions.
Implementing the all time favourite game as .NET custom controls.
Written using pure C# WinForms, WURDZ is a completely new idea in the world of word games! This will be one game which will be as much fun to play as it will be to study its code, if not more. You make meaningful words from a random stream of letters, and score points.
A C# native, fast Texas Holdem Hand Evaluator.
An article on creating a multi-player game using the TGSDK.
A C# implementation of Reversi (Othello) Game for PocketPC and Windows.
Sokoban Pro is a modern version of the classic Sokoban puzzle game.
A cute and yet challenging game written in C#. Also hints on graphics, sound, and simple class structures.
Using Skype as infrastructure for multiplayer games.
A C# tetris control to play the famous \"Tetris\" game
A Draughts Game that learns.
A simple Sokoban implementation in C# with some extras
A library that allows to query nearly all gameserver types.
An article describing the design and techniques used to develop a bridge design game.
A chess game written using Visual C# 2005 Express Edition.
The game of Reversi in C#.
If you have always wanted to develop cutting-edge video games but are just getting started, tune in to these 11 free webcasts. Learn the concepts of 3-D video game production as instructors from DigiPen Institute of Technology demonstrate the key stages of developing a game engine using Microsoft Visual C# 2005 Express Edition, a new development environment for beginner programmers. Learn how to handle backgrounds, objects, and collisions. In addition, these webcasts provide a primer for handling artificial intelligence in your game, along with multiple levels and additional character functionality.
Learn how to write your first game, with a movable car, obstacles, high scores and more, all written with the help of Managed DirectX and the .NET framework.
A collection of tutorials for programming DirectShow in C#.
How to write an object orientated adventure game in C#.
Learn the basics of Windows graphics programming as you build a lightweight game. Between the use of software patterns and the graphics techniques, you\'ll polish your fundamental programming skills while having a bit of fun.