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We have 46 Sound & Audio tutorials, you can see below:
User feedback can often be enhanced with the use of audio. Microsoft Windows provides several sounds to indicate errors, questions and other information with the sounds configured to the user\'s preference. These can be played using .NET 2.0 classes.
How to concatenate wave Files in single file
An article on the semantic web and a simple music applications
This article describes how multiple .NET assemblies work together to control MIDI devices in a live performance environment.
This article shows simple straightforward way to play wav files in .NET using c#
The framework, from what I have seen, does not include a function to play sound. So, after looking around and gathering information on how to do such, I ended up making a class. I like to use this for error messages. I simply imported the DLL file winmm.dll and used the PlaySound function from it.
Playing Octamed modules in C#.
A namespace of various classes that provide audio conversion capabilities, and can convert between many audio formats, including MP3.
Play system sounds defined in Control Panel and other wave files.
A simple class for editing ID3v1 tags in files.
Wrapping the Multimedia Control Interface (MCI) through interop to provide a simple library to play CDs.
A C# class for working with .WAV files
A .NET class library for audio processing.
A simple pair of classes that provide multiple wav file playing in C#
A C# MP3 compressor using \"lame_enc.dll\" from the LAME project.
An article on how to use MCI command strings to handle audio files. I have made a wrapper class for easier use.
Voice activated OS
An article on how to use C# and the Windows Media Format SDK to read metadata in Windows Media Format files.
This article describes an application used to generate and test aural alerts.
A user control for displaying .WAV files using C#
An article demonstrating how to play chosen and user-defined sounds in the .NET framework
An article on low-level audio capture and playback using the waveIn/waveOut APIs through P/Invoke in C#.
Calling unmanaged code from managed code is very simple, but there are some things to look out for, that even Microsoft ignores.
Separate metadata from the SHOUTcast stream to automatically name and split the MP3 data and save to disk.
Using static and streaming sound buffers in Managed DirectX.
This article explains how to create a framework for implementing audio effects in C#.
Assembly to read and write Ogg tags (Vorbis, FLAC, and Speex).
nBASS provides .NET users with sound functionality
This article describes an approach to embedding WAV audio files into an application and playing them through the use of the System.Media class library
How to playback sounds, apply effects and more with the Managed DirectSound 9.
A toolkit for creating MIDI applications with C#.
This article describes a sample application that uses the waveout API in C#.
An article on decoding Ogg Vorbis audio files in .NET.
The first phase of a RIFF/Wave editing \"swiss army knife\", in which we\'ll learn how to extract all the data present in common Wave files and store it in an XML document.
An article on loading Ogg Vorbis audio data from memory.
How to playback sounds with 3D audio management.
This article describes the basics of sound waves as well as the PCM WAVE format, and illustrates how to create music by writing your own custom wave form.
What you never wanted to know about PCM.
An article on a class to watermark images
Describes a library that can be used to retrieve Audio CD information from the CDDB compatible freedb database.
An article on loading Ogg Vorbis audio data from memory.
You will learn how to retrieve and change the current wave volume of the sound card by using waveOutGetVolume() and waveOutSetVolume() from the unmanaged Windows API in C# through P/Invoke.
How to playback sounds with 3D audio management.
How to playback sounds, apply effects and more with the Managed DirectSound 9.
Guest columnist Ianier Munoz builds a drum machine using the managed Microsoft DirectX libraries and C# to synthesize an audio stream on the fly.
This is a follow up article that combines both the Virtual Piano and the MusicMaker program to allow you to record and replay the music you performed on the piano. Because the music is recorded in the same format as the sheet music editor, you can also view the sheet music after recording the song.